G W Thomas
The investigators are spending an uneventful night in a supposedly haunted house (its not). At two in the morning they hear the drum of heavy rain, then the clattering of hail. This soon changes to a heavy thumping sound as windows are smashed by severe hail. While trying to block up the broken windows, the investigators see that the hail is not melting on the floor but sinking through it!
One investigator grabs a newspaper, attempts to capture the weird hailstones. These sink right through the paper and into the floor. Another investigator uses a silver tea tray from the table. Only the stones that land on metal survive, leaving three small stones which are of uniform color and close in size. There are strange markings on the stones...
1 While investigating the stones, the investigators come across the name of Ormand Blecht, a self-proclaimed witch and maker of stone charms. While visiting his remote home, the investigators are attacked by his large black dog, his familiar. They may have to kill it or be severely maimed. This act makes Blecht lie to them about the stones and he says that they are very dangerous in their present state. He recommends the stones be re-assembled during a full moon then buried, so that their power may be neutralized. Doing so causes the stones to hum loudly - and summons two shantaks to assault the investigators.
2 If the investigators re-assemble the stones, the fragments join, creating a solid crystal. This crystal as such is harmless.
Investigation brings the investigators to Dr. Hamilton Crabtree, researcher at Miskatonic University. Crabtree offers to expose the crystal to his light cannon, a primitive laser. (If the investigators refuse, he steals them.) Doing so creates a Field of Silence from the Plain of Sound. (The players must then proceed without speaking to each other.)
The Field of Silence continues to expand until the crystal is destroyed. The Beings of Sghluo (from the Plain) send three dimensional shamblers to guard the gateway in advance of their invasion.
3 The investigators notice immediately that the stones are attracted to each other, almost if they were magnetic. As they near joining they give off a wicked energy. They should not be allowed to join or a great explosion occurs.
Research on the hieroglyphs proves them to be of Atlantean origin, a time when wizards fought battles against each other using such devices. If the stones are placed in separate areas, for example, a safe, a drawer and a pocket, they escape and begin to creep together again. The stones can melt through any non-living material to rejoin.
If the investigators decide to allow the stones to join in a remote place, the explosion occurs and is followed by the arrival of a Hunting Horror.
Copyright (c) 1997 G W Thomas