by Herve Boudoir
(Paris, France)
Game tables and rules
I used Tales of Terror for one-shots. I translated a lot of them in French with some friends and I made two PDF books http://tentacules.net/index.php?id=21. A third one is in preparation.
On the back of the books, I made some tables by era (1890, 1920, pulp, modern, DG, Dreamlands, 1000AD...) and wrote some "game's rules". Here they are:
"You are a Keeper and you are ready to improvise during a couple of hours. Get your collection of Tales, the tables, and some dice, then invoke somme agreeing and motivated guinea-pigs. Which game's version will you dare to try ?"
1) Shoggoth version: choose the Tale from which you want to improvise, as well as the possibility among the three possible ones. Let's go!
2) Deep One version: choose an era, then roll randomly the Tale from which you will have to improvise. Then choose the possibility which you prefer.
3) Star-spawn version: roll randomly the era and the Tale. The choice of the possibility remains yours.
4) Dagon version: roll randomly all, including the possibility. Are you Father Dagon or just a pityful Formless Spawn?
5) Cthulhu version: don't use your book of Tales and start a total and wild improvisation. (and pray Azathoth!)
(I apologize for my bad English...)
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