Game Over - For Good!

by Stefan Jonsson
(Sweden)

Recently, a couple of teenagers have disappeared in the town. Research leads to the gambling hall.

Further investigation reveals that all the victims were hooked on a new video arcade machine installed a few weeks ago. All were last seen in the hall playing the game.

Possibilities

1 The arcade machine is home to a flying polyp. These semi-solid creatures have, in modern times, learnt to shatter their bodies and send themselves via viruses and even live in digital form on the Internet and in computers.

This polyp uses the game as bait.

2 The machine is connected to the Great Old One, Gog-Hoor via a dimensional rift concealed inside. If the machine is pulled from the wall, one of Gog-Hoor's multi-eyed tentacles reaches out from the rift. The vanished kids have all been sucked into the rift and are now with Gog-Hoor...

3 The game was designed by a man with considerable knowledge of the Cthulhu mythos. He went insane shortly after finishing it and is now in a
asylum.

He poured much of his knowledge into the game - too much perhaps. At certain points in the game players can combine symbols and (seemingly) random letters and risk forming an invocation. The invocation summons something - a dimensional shambler, a nightgaunt, a star vampire and similar. Each time this has happened, the entity has arrived to carry off the hapless player...

Copyright (c) 2010 Stefan Jonsson

Click here to read more of Stefan's Tales of Terror.




This tale has been written for Call of Cthulhu, the game of roleplaying
in the worlds of HP Lovecraft. Call of Cthulhu is © Chaosium, Inc.
Call of Cthulhu is a trademark of Chaosium, Inc. None of the materials
found herein are intended as challenges to the trademarks and/or
copyrights of Chaosium, Inc.

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Tales of Terror